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・ "O" Is for Outlaw
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・ "Ode-to-Napoleon" hexachord
・ "Oh Yeah!" Live
・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
・ "Pimpernel" Smith
・ "Polish death camp" controversy
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・ "Prosopa" Greek Television Awards
・ "Pussy Cats" Starring the Walkmen
・ "Q" Is for Quarry
・ "R" Is for Ricochet
・ "R" The King (2016 film)
・ "Rags" Ragland
・ ! (album)
・ ! (disambiguation)
・ !!
・ !!!
・ !!! (album)
・ !!Destroy-Oh-Boy!!
・ !Action Pact!
・ !Arriba! La Pachanga
・ !Hero
・ !Hero (album)
・ !Kung language
・ !Oka Tokat
・ !PAUS3
・ !T.O.O.H.!
・ !Women Art Revolution


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Characters of Onimusha : ウィキペディア英語版
Onimusha

is a series of video games by developer Capcom. The series makes use of the historic figures that shaped Japan's history, retelling their stories with supernatural elements. Most of the games are of the action-adventure game genre, a combination of third person combat and puzzle solving, where the protagonist wields the power of the Oni, enabling them to fight the Genma, the main enemy of the series. As of 2012, ''Onimusha'' is Capcom's sixth biggest franchise, behind the ''Resident Evil'', ''Street Fighter'', ''Mega Man'', ''Monster Hunter'', and ''Devil May Cry'' series.
==Games==


ImageSize = width:210 height:300
PlotArea = left:50 bottom:10 top:10 right:0
DateFormat = yyyy
Period = from:2000 till:2013
TimeAxis = orientation:vertical order:reverse
ScaleMajor = unit:year increment:1 start:2001
ScaleMinor = unit:year increment:1 start:2001
Colors =
id:blue value:rgb(0,0,0)
id:red value:rgb(0.9,0.05,0.05)
# there is no automatic collision detection,
# so shift texts up or down manually to avoid overlap
Define $dx = 25 # shift text to right side of bar
# shift texts up or down when two have same year
Define $up = shift:($dx,1)
Define $dw = shift:($dx,-9)
PlotData=
bar:Games anchor:till color:red width:1 textcolor:blue align:left fontsize:S mark: (line, black) shift:($dx,-4)
from:2000 till:2012
at:2000 text:"Onimusha: Warlords"
at:2001 text:"Onimusha 2: Samurai's Destiny"
at:2003 text:"Onimusha Tactics"
at:2003 shift:($dx,-15) text:"Onimusha Blade Warriors"
at:2004 text:"Onimusha 3: Demon Siege"
at:2006 text:"Onimusha: Dawn of Dreams"
at:2012 text:"Onimusha Soul"


The series originates in Yoshiki Okamoto's 1997 idea to create ''Sengoku Biohazard'', a ninja version of Capcom's own 1996 ''Resident Evil'' (known as ''Biohazard'' in Japan), set in the Sengoku period and featuring a "ninja house" filled with booby traps, similar to the mansion from ''Resident Evil'', where battles would be fought using swords and shuriken: "The house will contain hidden doors behind walls, ceilings that fall down to you, scrolls and ninja magic, and many other ninja techniques."〔Gamecenter CX. Season 1. Episode #03 "Capcom". February 12, 2003. 〕
''Onimusha: Warlords'' was originally being developed for the original PlayStation, but the project was eventually moved to the PlayStation 2. The half-finished original PlayStation version of ''Onimusha'' was then scrapped and never released.
The central character of the series, Samanosuke Akechi, is modeled after Takeshi Kaneshiro, who also voiced the character. Real people were used as models for other characters in the series, including the late Yūsaku Matsuda in ''Onimusha 2: Samurai's Destiny'' and Jean Reno (alongside Takeshi Kaneshiro) in ''Onimusha 3: Demon Siege''. Character movements throughout the series were created using motion capture.
The series was initially planned to be only a trilogy, but a fourth installment, ''Onimusha: Dawn of Dreams'' was released in 2006. In 2012, Capcom announced a browser-based game ''Onimusha Soul'', which was also scheduled to be released for the PlayStation 3 in Japan in 2014.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Onimusha」の詳細全文を読む



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